The biggest that comes to mind is Putnam's big mention: line-of-site tests. The habitual optimizing of path finding likely has a lot more impact on other performance factors than someone who has never written a game engine could realize. In fact the only problem I have had with these setting is that the 6圆 embark tends to be a long distance for armored dwarves to have to travel to the edge of the map on, leading to some dwarves making it halfway to the edge of the map when I send them on a raid, only for them to turn around and walk back "for rations" (when said backpack is only down 1/2 anyway), before once again attempting to head out and then repeating by finding something else to be distracted by before making it off the map.Ī lot of things that more experienced players do will help performance. So IDK, I see people talking about 1x1 embarks on "pocket sized" worlds to combat fps death and I'm just left wondering what equipment they are running. I've only gotten to a little more than 100 dwarves in any one fort at the moment, but with that amount of dwarves, a siege, a whole lot of cats, dogs, and livestock, and a 6圆 embark on a 257x257 map I haven't experienced fps death unless something in particular starts triggering it such as the already mentioned (reasonably assumed) pathing errors. You really do not need 500+ dwarves to have functioning fort. Then for people who have problem with lower game speed I would say that try running game on smaller map, with less civs and sparse resources and see if it would work better for you. Then again, I am sure people would have loved it to run faster anyways. So far any game I have viewed has never been anywhere close to FPS death. Then again, "FPS death" I have heard of is mostly ghost image what people like to use to make others believe their message - if you do not do this in my way then you will end up with "FPS death". When by some reason it makes lot of them change their pathing every second or so. Path-finding may easily take more processing power when there are lot of dwarves, animals, monsters and enemies. Originally posted by Darzan:I would not take blindly one person single test and conclude that path-finding is not ever problem.
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